Students learn foundational coding concepts through hands-on play with the Wonder Dash robot. They explore sequencing, loops, events, and problem-solving using simple drag-and-drop coding.
Dash responds in real time — moving, lighting up, singing, dancing, and avoiding obstacles — so kids see their code come to life, building confidence and computational thinking skills.
This class also strengthens creativity, collaboration, critical thinking, and perseverance as students test, adjust, and improve their programs.
Team Building the STEAM Way
Students work in teams to solve creative engineering challenges using science, technology, engineering, art, and math.
Sample activity: Students design and build a floating boat using limited materials, then test, redesign, and improve their structures. Through guided discussion, they explore real-world concepts like buoyancy, design efficiency, and problem-solving strategies.
Makers Lab
Grades K–1:
Students explore cardboard engineering by designing and building 2D and 3D creations such as human figures, vehicles, and life-size structures. They learn to safely use tools designed for shaping and connecting corrugated cardboard while developing creativity and spatial reasoning.
Grades 2–5:
Students use Makey Makey to turn everyday objects into interactive inventions. They transform items like bananas, foil, and cardboard into touchpads, games, and creative gadgets. No coding experience is required—students plug, clip, and experiment while exploring engineering and STEM concepts.
Create Your Own Game
Students design and build their own interactive games using cardboard engineering, LEGO, and basic coding concepts. Teachers provide a weekly theme or structured challenge to guide creativity and innovation.
From game boards to moving parts, students combine imagination and engineering skills to bring their ideas to life.
STEAM Studio
Students explore science, technology, engineering, and math through creative, hands-on art projects. Each week, children design, build, and experiment while strengthening critical thinking, creativity, and teamwork skills.
Sample projects include engineering cardboard structures like castles, towers, and imaginative builds using recycled materials. Students make design decisions, test their structures, and learn how art and engineering work together.
Student Pick-Up & Aftercare Details Aftercare ends promptly at 6:00 PM. Snacks will be provided, but students are welcome to bring their own. Please note: We are a nut-free facility — do not pack snacks containing peanuts or tree nuts. Aftercare Closure Dates April 6, 13, 14, 15, 16, 17 May 23
iGen teachers will meet students at Ross Elementary at dismissal and walk with them to our Dupont Learning Center for aftercare.
Please be aware that aftercare will not be held on the following dates:
Please contact iGen Educational Academy if you have any questions.